Video Games Violent Content

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video games violent content

Inside Gaming: iPad, April Fools Content, & Halo Reach 4/7/2010 (Machinima Video Game News) S06E22


MadWorld


MadWorld


$0.01


Sega’s Madworld is an inventive third-person action game exclusively for Wii. Produced by Atsushi Inaba, MADWORLD has a unique black and white style depicting an incredibly sharp backdrop that straddles graphic novels and 3D worlds. As players battle opponents, they must master the use of various weapons and items found within their environment, such as chainsaws and street signs, while entertaini…

L.A. Noire: The Complete Edition


L.A. Noire: The Complete Edition


$28.70


L. A. Noire is an interactive detective story set in the classic noir period in the late 1940′s blending action detection and complex storytelling and draws into an open ended challenge to solve a series of gruesome murders. Set in a perfectly recreated Los Angeles before freeways, with a post war backdrop of corruption, drugs and jazz, L. A. Noire will truly blend cinema and gaming….

Ben 10 Protector of the Earth


Ben 10 Protector of the Earth


$19.99


At first glance 10-year-old Ben looks like your average everyday kid but upon closer inspection it’s plain to see he’s the world’s youngest action hero stopping evildoers from Earth and space! With the help of the Omnitrix Ben can transform into heroic alien forms with extraordinary powers. The evil Vilgax with the help of Kevin 11 and the Forever Knights has set in motion a plan to capture the Om…

Age of Conan: Hyborian Adventures Collector's Edition


Age of Conan: Hyborian Adventures Collector’s Edition


$28.95


Based on the events and characters of Robert E. Howard’s Conan the Cimmerian stories, Age of Conan: Hyborian Adventures is a fantasy themed massively-multiplayer online role-playing game (MMORPG) that immerses players in a dark, expansive universe filled with ground-breaking brutal combat, dangerously intoxicating magical abilities, and the social and cooperative game features that MMORPG players …

Stronghold


Stronghold


$19.95



Violent Video Game Effects on Children and Adolescents


Violent Video Game Effects on Children and Adolescents


$36.95


Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior?. Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective. As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Video Games


Video Games


$11.16


Video Games

The Meaning of Video Games


The Meaning of Video Games


$34.95


The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video game studies scholars were quick to point out that a game should never be reduced to merely its "story" or narrative content and they rightly insist on the importance of studying games as games. But here Steven E. Jones demonstrates that textual studies–which grows historically out of ancient questions of textual recension, multiple versions, production, reproduction, and reception–can fruitfully be applied to the study of video games. Citing specific examples such as Myst and Lost , Katamari Damacy , Halo , Façade , Nintendo’s Wii , and Will Wright’s Spore , the book explores the ways in which textual studies concepts–authorial intention, textual variability and performance, the paratext, publishing history and the social text–can shed light on video games as more than formal systems. It treats video games as cultural forms of expression that are received as they are played, out in the world, where their meanings get made.

Sex in Video Games


Sex in Video Games


$33.49


Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content has gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in on-line games, tales of cybering have become commonplace. This sexual revolution in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations. And it has brought the importance of self-regulation and rating systems to the forefront of the industry. Seeking to understand this emerging trend, developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship.

Wicked Games


Wicked Games


$8.46


A number of men with a reason to kill must deal with the actions of another man who is spilling blood in a wealthy Florida suburb in this violent thriller. After years of chronic infidelity, Gary Bloch (Kevin Scott Crawford) is getting his comeuppance when he learns that his wife, Traci (Patricia Paul), is having an affair. Driven mad by jealousy, Gary confides his thoughts of killing his spouse to Dan Hess (Joel D. Wynkoop), a longtime friend who works as a police detective, and is also involved in a destructive sexual relationship. As he tries to reassure his friend and convince him not to kill himself or someone else, Dan remembers that Gary’s cousin is Mike Strauber, a notorious local serial killer. Wondering if there might be a familial link in Gary and Mike’s desire to turn to violence, Dan discusses this notion with David Siedow (Kermit Christman), a local psychiatrist with a history of working with criminals. Dan’s real reason for visiting David is to establish Gary as a possible suspect when Dan kills his troublesome girlfriend, as well as Traci. However, while David is on to Dan’s scheme, this makes things all the more puzzling for him when another killer arrives on the scene. Wicked Games is a loose follow-up to an earlier direct-to-video feature from writer and director Tim Ritter. ~ Mark Deming, Rovi

Funny Games


Funny Games


$23.76


Notoriously nihilistic filmmaker Michael Haneke revisits one of his most controversial works in this remake of 1997′s Funny Games starring Naomi Watts and Tim Roth. When a family of three arrives at their remote summer cabin for a quiet getaway, the sudden arrival of two psychotic men sets the stage for a harrowing life-or-death struggle that offers savage commentary on the use of violence in entertainment. ~ Jason Buchanan, Rovi and Georgie (Devon Gearhart) arrive in their country home, Peter (Brady Corbet), an eerily polite young man dressed all in white, including odd white gloves, appears on the doorstep, asking Ann if he can borrow some eggs for their neighbor. Peter is joined by Paul (Michael Pitt), and the Leopold-and-Loeb-like duo are soon doing horrible things to Ann, George, and Georgie, torturing them both physically and psychologically (nearly all the violence occurs off-screen), for no apparent reason other than they can, referring to the whole thing as a game. And the biggest game of all is whether the family will be alive at the end. FUNNY GAMES is an intense experience, driven by Haneke’s careful manipulation of both the film itself and the audience. He’s trying to shake up the viewer, even having Paul address the audience directly several times, with Paul fully aware of what he is doing and how the audience is most likely responding. And in one unforgettable scene, Haneke pulls the cathartic rug right out from under the viewer, playing with the actual medium of cinema in an infuriating and ingenious way. Roth and Watts give outstanding performances as the victims, matched by Pitt and Corbet’s deeply unsettling creepiness. Just as Peter and Paul (who also call themselves Tom and Jerry and Beavis and Butt-Head) alternate between calm and violent, the soundtrack alternates between classical music by Handel, Mozart, and others and hardcore punk from John Zorn and Naked City. Though difficult to watch, FUNNY GAMES is ultimately a rewarding and illuminating film, though not for the squeamish.

Philosophy Through Video Games


Philosophy Through Video Games


$27.59


Philosophy Through Video Games

The Civic Potential of Video Games


The Civic Potential of Video Games


$10.45


The Civic Potential of Video Games

From Marbles to Video Games


From Marbles to Video Games


$5.93


From Marbles to Video Games

The Encyclopedia of Arcade Video Games


The Encyclopedia of Arcade Video Games


$29.83


The Encyclopedia of Arcade Video Games

Interactive Storytelling for Video Games


Interactive Storytelling for Video Games


$29.83


Interactive Storytelling for Video Games

Video Games and Learning


Video Games and Learning


$22.36


Video Games and Learning

Violent Saturday


Violent Saturday


$22.94


A shocking and violent melodrama, this tale about a bank robbery and its effects upon a small southern town was railed against by critics upon its initial release. With an all-star cast and finely-honed direction, VIOLENT SATURDAY is a film not to be missed.

Violent Video Game Effects on Children and Adolescents by Anderson, Craig A.; Gentile, Douglas A.; Buckley, Katherine E. Edition ILL, 1


Violent Video Game Effects on Children and Adolescents by Anderson, Craig A.; Gentile, Douglas A.; Buckley, Katherine E. Edition ILL, 1


$28.99


Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America’s Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processes and how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games’ explosive growth, and explores the public policy options for controlling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society should begin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective.As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Games


Games


$33.96


From the classic Yo-Yo and Rubik’s Cube to futuristic, virtual reality games, learn why people are hooked on these old and new pastimes.

Yu-Gi-Oh! Uncut, Vol. 1: The Shadow Games


Yu-Gi-Oh! Uncut, Vol. 1: The Shadow Games


$16.96


When the popular YU-GI-OH Animé was released in the US, much of the series’ religious, violent, and sexual content was removed so as to be palatable for a much younger American television audience. YU-GI-OH: UNCUT presents the original Japanese series in unedited versions that replace all the deleted materialand offer cleaner English subtitles and dubbing. The result: an adult-oriented Animé that remains true to creator Kazuki Takahashi’s unique vision of dueling warriors and ancient mythic creatures. This first volume of episodes includes The Blood-Curdling Blue-Eyes White Dragon, The Trap of Illusionist Faceless Mage, and The Lost Exodia.



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